13 November 2026

A bad idea that dies in week two is a win

Why we built Spike Labz around killing ideas early, and what a validation sprint gives you instead of a deck.

Most companies test ideas the expensive way: months of planning, agency briefs and build cycles. By the time they find out whether it works, they have spent a fortune on the wrong thing.

We built Spike Labz because the market for honest, fast, hands-on validation did not exist.

What a sprint is

A validation sprint is four to six weeks, at a fixed cost, with one team.

  1. Discovery, week 1. We define the hypothesis and the success criteria together. We do not start building until we know what “validated” means for this idea.
  2. Build, weeks 2 to 5. A working product, not a wireframe. Something real that can be put in front of users, investors or internal stakeholders.
  3. Validate, final week. A clear recommendation: pursue it with confidence, or kill it before the real money gets spent.

Why killing is the point

A bad idea that dies in week two is a win. A bad idea that survives six months of development is a disaster. Either outcome of a sprint is a good one, because both are backed by evidence.

← All news

Book a call

Your idea deserves a real answer — fast.

Book a 30-min call